How fast dark templar
If you can, try to flank. This usually includes a reactored Starport and many Barracks. You can either get charge and do a two Archon timing attack with chargelots, or you can delay charge for a robo to get observers. In the latter case, you would transition to late game play with chargelots, blink Stalkers, Immortals, and Archons. You should outright win if you split your DTs.
They should do huge damage which will win you the game. If you scout mech play, go light on Archons and quickly get chargelots and continuously produce Immortals from a Robotics Facility. Colossus, added in later, can be very good. Maps that encourage fast expansions are favorable to this build, as well as maps with shorter natural-to-natural rush distances.
This build is not especially map specific and is generally very safe. However, cross-positions can hinder your build. General Recent changes Pending changes Random page. Betting Preferences.
User Info: Dephos. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Answered What is the best strategy for 9pool?
Answered por que el juego ya no se juega como antes? Unanswered I cannot copy the install. Ask A Question. Keep me logged in on this device. Forgot your username or password? What is the best strategy for 9pool? I cannot copy the install. Brood War AI cheat Question? Good players actually keep less energy on tap as they use it for MULEs, so you can quickly exhaust their reserves. At this point, your Dark Templar are free to "wreck shop". Even bad players are unlikely to have energy for more than a couple scans, so the 4th Dark Templar will start causing some serious damage.
At this point, keep warping in Dark Templar and wrecking the opponent. Dark Templar do very well versus Marines and can kill a Marine in 2 hits less if the Dark Templar have upgrades. Siege Tanks are also great targets since they won't run away and are very expensive.
Siege-mode Tanks are immobile and will die in seconds to an undetected Dark Templar. Using Dark Templar to force a scan alone is not a good trade for the Protoss player. However, if you can kill a similar cost unit like a Siege Tank plus force a scan, the advantage goes the Protoss.
Make sure to keep the DTs somewhat separated so they do not get taken out by a single scan. Also, be sure to look out for the construction of Missile Turrets as these are a detector. Finally, you can kill Tech Labs, particularly ones that are researching things.
Tech Labs have very low HP but often have very long upgrade timers. If you can kill off a Tech Lab researching Stimpack or Combat Shields, you can significantly delay the Terran's ability to get out a strong bio army. The best thing to remember about using a Starcraft 2 DT rush on Terran players is that even if you are unsuccessful, each scanner sweep costs them minerals over 90 seconds.
If you can kill just one Siege Tank and cost the Terran player a Scanner Sweep, you have dealt a significant blow to their economy. Look for high cost units like Tanks and Ghosts to snipe. Killing a Siege Tank only takes a few swings and many players will not see this coming and scan fast enough, allowing you to kill one or more tanks. Siege tanks are great to kill as most players keep these in "Siege Mode" which means they won't automatically run when you attack them.
They will be stuck in place long enough for you to kill one, and often the splash damage from the tanks will hurt their other units in the process. Just do the math: 1 Dark Templar costs minerals and vespene gas.
One Siege Tank costs minerals and vespene gas, and the scanner sweep costs minerals! Losing minerals and vespene is a lot less painful than the minerals and vespene the Terran loses in this situation. By using multiple Dark Templar, this adds up very quickly! Use your Dark Templar to focus Ghosts down. Note that Dark Templar can also be used to defend your own base from Terran counter attacks. If they spent all their scans on your Dark Templar, they won't be able to see the Dark Templar in your base.
You can use Stalkers or Phoenix to focus down any Ravens in the area. The role of the Dark Templar versus the Zerg player is a bit different than the other races. Namely, the Dark Templar rush itself is not very good against Zerg, but harassing with Dark Templar late in the game is an effective strategy.
Rushes do not really work at all - Zerg can get detection via Overseers and Spore Crawlers very easily, especially now that the Spore Crawler does not require the Evolution Chamber to get.
However, Zerg players love to expand the map. They need a lot of minerals and hatcheries to be competitive in the late game. They rarely invest heavily in automated defense and instead rely on spreading the creep and map control for defense. This makes the Zerg's satellite bases very vulnerable to a multi-pronged Dark Templar attack. Zerg players do not typically have more than a few Overseers, and these Overseers are almost always sitting with the main army or scouting the opponent.
Zerg players do not make an effort to plop Overseers at each expansion, as Overseers cost gas. Let these Dark Templar go in on their own. Meanwhile, while they are running into position, act like you are about to attack with your main army. The Zerg player will be focusing their attention on your main force if you are threatening them with an attack. When the Dark Templar hit, the Zerg will be too distracted to quickly respond to all of the attacks happening at once.
The pretending to attack with your main army is key to making this work. It is much easier to react to Dark Templar harass of this sort when there are no distractions or threat of imminent attack. This strategy also relies on the Zerg not having too much automated defense at their expansions. If the Zerg uses a lot of automated defense, you can still harass with Zealots.
They can attack automated defense without wasting a bunch of vespene gas. The Starcraft 2 DT rush is most effective when used against Protoss players, mostly because Protoss players typically lack early detection.
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