Why warwick is bad




















Warwick has good Dragon control in the early game. You can however, easily start with their topside buff and you do not need any leash for that. When Warwick uses his W he can force a Blood Hunt. The enemy champion nearest to him, regardless of their current health, will become marked by Warwick, and all of his movement speed and attack speed bonuses apply. When Warwick has no target for his W, extra seconds will be cut off the cooldown.

In the bio, we learn before Warwick was abducted by Singed and turned into the wolf man of our dreams, he was a newly reformed gangster of Zaun, a dark underbelly that literally rests below the glimmering streets of Piltover, the techno-city.

Use W active before ganking a lane when the enemy laner is not already marked or it becomes useless. You will increase drasticly your movement speed that will improve your gank. Warwick gains damage reduction for 2. One day, he was knocked unconscious and kidnapped by Singed , who planned to use him as a test subject for his transmutation formula.

He told Warwick that he wanted to unleash his true nature, a deadly beast within a "good man". Warwick spent hours in agony while feeling every cut from Singed's scalpel, due to his belief that pain was the catalyst to the transformation, but the test subject also had machinery to heal him by pumping chemicals in his veins. Warwick's hand was cut off and replaced by a large clawed hand, which Singed believed to show his true potential. Finally, a chemical chamber was attached to his back and nervous system, and the chemicals would unleash his feral instincts whenever he had strong emotions.

Warwick eventually died from the pain, and Singed had to dispose of his body to his own disappointment. However, death turned out to be the catalyst to fully completing the transformation, bringing him back to life as a savage chimera dominated by primal instincts. He destroyed Singed's lab and began to hunt people in the streets. Recently, he had stopped killing indiscriminately when he saw the criminals of Zaun, which reminded him of his own past, and now hunts down criminals.

Meanwhile, Singed had realized that his experiment with Warwick was a success, and wishes to retrieve the chimera he created in order to perfect his creations. In game, Warwick is a diver-type champion, a mobile fighter that singles out high-priority targets. Warwick's passive, Eternal Hunger, lets his attacks deal bonus magic damage, and also heals him when he reaches low health. Warwick can also use Jaws Of The Beast to lunge and bite his targets, dealing damage based on their maximum health for lifesteal, and can also use Blood Hunt to detect a trail based on the scent of damaged enemies.

He can also use Primal Howl to reduce damage to himself before howling to fear enemies. Warwick's ultimate, Infinite Duress, has him leap forward for a long distance, and if he hits an enemy champion he suppresses them and deals massive amounts of damage with his claws. While not much is known about Warwick's past life, it can be assumed that despite his role as a gangster, Warwick still cared about the well-being of others and sought different ways to better himself, with Singed even describing him as a "good man".

After Singed's experiments, however, little remained of the old Warwick or his memories, as he was replaced with a bloodthirsty, monstrous creature of pure wrath. Warwick is a creature in constant pain and wants desperately to remember his past life, but alas his chemical mutations prevent him from seeking this out. He remains a proud Zaunite, and holds a special hatred for the wealthy Chem-Barons and Zaunites who abandon their city for Piltover. Warwick sees everyone around him as weak and pitiful, though hilariously enough, sees Yordles as "alpha predators", growing distracted by them like a dog would be by a squirrel.

Warwick is immune to crowd control effects during the leap. Warwick is a relentless diver who excels at chasing down injured targets. Alternatively, you can flank, cut off an enemy's escape path, and clamp down on them with Jaws of the Beast. Or, you can always go with the straightforward method of throwing yourself at a target with Infinite Duress although it can now be body-blocked or dodged.

You can then make your escape, or move on to the next tasty meal. In fiction, werewolves tend to focus on taming or fighting the beast inside, clinging on to what humanity they have left. The new Warwick has very little of his original humanity remaining. He put all sorts of hyper-monster DNA in there, and the result is something more akin to a chimera.

Warwick has bat ears, a longer fox-like tail, and chemical machinery to tie him to Zaun. Approachability is great, but you shouldn't be able to totally master a champ in a few games. Take Blood Hunt , for instance. Instead of forcing players to constantly toggle it on and off to avoid revealing their own location, it now globally reveals injured targets, and Warwick will see the scent of their blood as a trail leading toward them.

This allows newer players who might be using a locked camera to understand what strategic options are available to them around the map. When you play as the wolfman, it should feel good to lose control, to dive towers, and give in to your lust for blood. Playing as Warwick is all about embracing your inner savagery.

Warwick has all the right tools for that: massive movement and attack speed boosts, stickiness, and the ability to lock enemies down as you tear them to shreds.



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